Anvil Repair Event
Triggered when a player repairs or combines items in an anvil
Fields
| Field | Type | Default | Description |
|---|---|---|---|
repairedItem | Var<Item> | — | The item that needs to be repaired. Leave empty to trigger for any repaired item. |
Common TypeWriter fields (triggers)
| Field | Type | Default | Description |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |