On Player Input
Triggers when a player performs a chosen input (jump, sprint, sneak, or movement keys).
Fields
| Field | Type | Default | Description |
|---|---|---|---|
inputType | Optional<PlayerInputType> | — | If set, only triggers when this specific input is pressed.Values:JUMPSPRINTSNEAKFORWARDBACKWARDLEFTRIGHT |
heldItem | Optional<Var<List<Item>>> | — | Require the player to be holding any of these items. |
Common TypeWriter fields (triggers)
| Field | Type | Default | Description |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |
How to use it
Without inputType the event fires on any input change. Set inputType (JUMP, SPRINT, SNEAK, FORWARD, BACKWARD, LEFT, RIGHT) to react to one key only, and heldItem to require one of the listed items in the player's hands.
The triggered entries can read the input from the interaction context (the pressed input and a true/false value per key), for example to branch a sequence.