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Anvil Repair Event

Triggered when a player repairs or combines items in an anvil

Campos

CampoTipoPadrãoDescrição
repairedItemVar<Item>—The item that needs to be repaired. Leave empty to trigger for any repaired item.
Campos comuns do TypeWriter (triggers)
CampoTipoPadrãoDescrição
triggersList<Ref<TriggerableEntry>>empty—