On Player Input
Triggers when a player performs a chosen input (jump, sprint, sneak, or movement keys).
Поля
| Поле | Тип | По умолчанию | Описание |
|---|---|---|---|
inputType | Optional<PlayerInputType> | — | If set, only triggers when this specific input is pressed.Значения:JUMPSPRINTSNEAKFORWARDBACKWARDLEFTRIGHT |
heldItem | Optional<Var<List<Item>>> | — | Require the player to be holding any of these items. |
Общие поля TypeWriter (triggers)
| Поле | Тип | По умолчанию | Описание |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |
How to use it
Without inputType the event fires on any input change. Set inputType (JUMP, SPRINT, SNEAK, FORWARD, BACKWARD, LEFT, RIGHT) to react to one key only, and heldItem to require one of the listed items in the player's hands.
The triggered entries can read the input from the interaction context (the pressed input and a true/false value per key), for example to branch a sequence.