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Mythicmob NPC Entity Cinematic

Use an animated MythicMob NPC in a cinematic

Fields

FieldTypeDefaultDescription
definitionRef<MythicMobNpcDefinition>—The MythicMob NPC definition to use in the cinematic
MythicMobNpcDefinition (11)
FieldTypeDefaultDescription
displayNameVar<String>——
soundVar<Sound>EMPTY—
mobTypeVar<String>—The MythicMob type to spawn.
showDisplayNameBooleantrueWhether to show the display name above the mob.
showDisplayNameInCinematicBooleantrueWhether to show the display name during cinematics.
showDisplayNameInNavigationBooleantrueWhether to show the display name during navigation.
nameOffsetDouble2.3Y offset for the name display above the mob.
dataList<Ref<EntityData<*>>>empty—
tickingBooleanfalseWhether to tick the NPC for movement and updates. Off (the supported setting): a model carrier without AI, driven by Typewriter. On: a living mob with AI. Keep it off when another extension's instance, such as a dungeon NPC instance, displays this NPC: each viewer then gets a mob of their own, visible to them alone, that no instance manages. Either way a server mob exists; it is only hidden from the other players.
clientSideRadiusDouble0.0Radius in which the mob can move (requires ticking=true). If 0, movement is disabled.
cancelInteractAnimationBooleanfalseWhether to cancel the interact animation when a player interacts with the NPC.
segmentsList<MythicMobNpcEntityRecordedSegment>empty—
MythicMobNpcEntityRecordedSegment (3)
FieldTypeDefaultDescription
startFrameInt0—
endFrameInt0—
artifactRef<EntityCinematicArtifact>—The artifact for the recorded movement data
Common TypeWriter fields (criteria)
FieldTypeDefaultDescription
criteriaList<Criteria>empty—

How to use it​

Plays a MythicMob NPC along a recorded tape, like the engine's entity cinematic. Link definition to the definition to play, then give each segment an artifact with the recorded movement. The recording is made and edited from the content editor of the segment. If the recording is empty, the console logs Entity cinematic '<id>' cannot start. Use this entry as the entityCinematic of a Bone Camera Cinematic to film that exact mob.