Mythicmob Look at Interaction Bound
An interaction which forces the player to look at the nearest MythicMob of a specific type
Fields
| Field | Type | Default | Description |
|---|---|---|---|
interruptTriggers | List<Ref<TriggerableEntry>> | empty | — |
radius | Double | 2.0 | — |
mobType | String | — | The MythicMob type name to look for (e.g., 'SkeletonKing', 'FireDragon') |
searchRadius | Double | 50.0 | Maximum distance to search for the mob (in blocks) |
focusOffset | Double | 1.5 | Y offset for the focus point above the mob |
Common TypeWriter fields (criteria, modifiers, triggers)
| Field | Type | Default | Description |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
modifiers | List<Modifier> | empty | — |
triggers | List<Ref<TriggerableEntry>> | empty | — |
How to use it
Same behaviour as the NPC look-at bound, but it targets the nearest MythicMobs mob of mobType within searchRadius (default 50 blocks), looking at a point focusOffset blocks above it. Use it for mobs that are not placed as NPC instances. The delay is set by the mythicmob_type_look_at_interaction_bound.look_back_delay snippet.