BTC Stat Add Action
Increase a player's BTC stat by the configured amount
字段
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
statId | PlayerStatId | STRENGTH | Player stat to increase可选值:STRENGTHATTACK_SPEEDHEALTHARMORARMOR_TOUGHNESSKNOCKBACK_RESISTANCEREGENERATIONHUNGER_REGENCRIT_CHANCECRIT_DAMAGELIFESTEALATTACK_KNOCKBACKSWEEPING_DAMAGE_RATIOMACE_SMASH_DAMAGEPROJECTILE_DAMAGEPROJECTILE_VELOCITYRANGED_POWERDRAW_SPEEDTRIDENT_VELOCITYTRIDENT_RIPTIDE_STRENGTHSPEAR_LUNGE_STRENGTHWIND_CHARGE_VELOCITYDAMAGE_REDUCTIONPARRY_CHANCEBLOCK_CHANCEBLOCK_POWERDODGE_CHANCEPISTOL_DAMAGEPISTOL_POWERMAGIC_DAMAGEMAGIC_POWERSPEEDSNEAKING_SPEEDWATER_MOVEMENT_SPEEDOXYGEN_BONUSWATER_MOVEMENT_EFFICIENCYJUMP_STRENGTHSTEP_HEIGHTSCALEGRAVITYSAFE_FALL_DISTANCEFALL_DAMAGE_MULTIPLIEREXPLOSION_KNOCKBACK_RESISTANCEELYTRA_SPEEDELYTRA_BOOSTGRAPPLING_POWERFISHING_STRENGTHCRITICAL_FISHING_CHANCELUCK_OF_THE_SEA_BONUSLURE_BONUSFISHING_TREASURE_BONUSFISHING_TRASH_BONUSMINING_EFFICIENCYSUBMERGED_MINING_SPEEDORE_QUANTITY_BONUSWOODCUTTING_EFFICIENCYWOOD_YIELD_BONUSSHOVEL_EFFICIENCYHOE_EFFICIENCYCROP_YIELD_BONUS |
amount | Var<Double> | 0.0 | Amount to add to the stat value |
target | StatTarget | PLAYER | Target for stat modification (PLAYER = base stats, ITEM_IN_HAND = held item, ITEM_IN_INVENTORY = inventory item, EQUIPMENT_SLOT = equipped item)可选值:PLAYERITEM_IN_HANDITEM_IN_INVENTORYEQUIPMENT_SLOT |
itemFilter | List<Item> | empty | Item filter for ITEM_IN_INVENTORY target (empty = any item) |
equipmentSlot | EquipmentSlot? | — | Equipment slot for EQUIPMENT_SLOT target |
TypeWriter 通用字段(criteria, modifiers, triggers)
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
modifiers | List<Modifier> | empty | — |
triggers | List<Ref<TriggerableEntry>> | empty | — |
How to use it
With target set to PLAYER, the amount is added to the player's permanent base value of the stat. With ITEM_IN_HAND, ITEM_IN_INVENTORY (first item matching itemFilter, or any item) or EQUIPMENT_SLOT (with equipmentSlot), the amount is written on the item as a stat bonus instead, which applies while the item is worn. Stats whose scope is ITEM cannot be raised on the player. Remove Stat subtracts with the same targets.