On Exit Protection Region
When a player exits a protection region
字段
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
region | Ref<RegionDefinitionEntry> | — | If left blank, the entry will trigger for all regions |
TypeWriter 通用字段(triggers)
| 字段 | 类型 | 默认值 | 描述 |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |
How to use it
Leave region empty to react to every region. The event fires when a player moves to another block or teleports out of the region. Players who disconnect inside a region do not fire it.