跳到主要内容

Biome Transition Cinematic

Change the biome a player sees during a cinematic

Changes the biome a player sees over the course of a cinematic. Each segment shows one biome to that player alone, through the per-player overlay, so the world is never touched and other players see nothing. When the cinematic ends the overlay is dropped and the real world comes back. This sequences biomes; it does not interpolate between them. Minecraft resolves biome colours from the registry, so a genuine fade would require pre-registering one biome per intermediate step — chain several short segments to approximate it.

字段

字段类型默认值描述
chunkRadiusInt5Chunk radius around the player each segment covers
segmentsList<BiomeTransitionSegment>emptyThe biomes to show, in order
BiomeTransitionSegment(3)
字段类型默认值描述
startFrameInt0—
endFrameInt0—
biomeStringminecraft:plainsBiome identifier to show for this segment (e.g., 'typewriter:corrupted_forest')
TypeWriter 通用字段(criteria)
字段类型默认值描述
criteriaList<Criteria>empty—

How to use it​

Each segment shows one biome to the player for its frame range, through an overlay. Biomes are switched, not blended: chain several short segments to approximate a fade. When the cinematic ends, its overlay is removed. Requires PacketEvents.