Player Biome Overlay Action
Show a biome to a single player without changing the world
Shows a biome to one player without changing the world. Nothing is written to disk and no other player is affected, so this is the right tool for story-driven changes: a corrupted forest during a quest, a frozen village for one player, a preview before committing a real paint.
Поля
| Поле | Тип | По умолчанию | Описание |
|---|---|---|---|
operation | Operation | APPLY | What to do: show a biome to the player, or remove every overlay they haveЗначения:APPLYCLEAR |
biome | Var<String> | minecraft:plains | Biome identifier to show (e.g., 'typewriter:corrupted_forest'). Ignored when clearing. |
chunkRadius | Var<Int> | 5 | Chunk radius around the player the overlay covers |
Общие поля TypeWriter (triggers, criteria, modifiers)
| Поле | Тип | По умолчанию | Описание |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |
criteria | List<Criteria> | empty | — |
modifiers | List<Modifier> | empty | — |
How to use it
operation is APPLY to show biome to the player over chunkRadius chunks (0 to 16), or CLEAR to remove every overlay the player has. CLEAR also removes overlays held by an audience, which come back only when the player re-enters it. Triggering APPLY again moves this entry's own overlay without touching overlays owned by audiences or cinematics. Requires PacketEvents.