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Puzzle Pedestal

Offer an item on a pedestal to solve the puzzle

Pedestal Offering puzzle entry. The player must right-click a specific block (the pedestal) while holding a specific item. The puzzle completes when the correct item is offered.

Campos

CampoTipoPadrãoDescrição
puzzleTypePuzzleTypePEDESTAL_OFFERING—Valores:BLOCK_PUSHLASER_GRIDMEMORY_SEQUENCELEVER_ORDERPATTERN_PLACEMENTCOOP_PRESSUREITEM_FRAMECOMBINATION_LOCKPEDESTAL_OFFERING
factRef<CachableFactEntry>——
amountVar<Int>1—
timeLimitVar<Int>0—
cooldownOnFailVar<Int>0—
maxAttemptsVar<Int>0—
resetOnWrongVar<Boolean>false—
showHintsVar<Boolean>true—
hintMessageVar<String><yellow>Place the correct item on the pedestal!Chat message sent after each step of the puzzle when hints are on. {progress} is the steps done, {total} the steps needed. Leave it empty to send nothing.PlaceholdersCores
completionMessageVar<String>DEFAULT_PUZZLE_COMPLETION_MESSAGEChat message sent once to the player who solves the puzzle. Leave it empty to send nothing.PlaceholdersCores
onStartRef<TriggerableEntry>——
onCompleteRef<TriggerableEntry>——
onFailRef<TriggerableEntry>——
onTimeoutRef<TriggerableEntry>——
onLifespanExpireRef<TriggerableEntry>——
lifespanVar<Int>0—
isSharedVar<Boolean>falseShare the progression with the players of the group set on the fact: a step, a mistake or the solve by one player applies to the others. Needs a fact with a group; has no effect without one.
activationRadiusVar<Double>DEFAULT_PUZZLE_ACTIVATION_RADIUSDetection radius in blocks around the pedestal. The puzzle only runs for players standing in its world, within this radius. 0 = no distance limit (the world is still enforced).
targetPositionVar<Position>ORIGINThe block position that serves as the pedestal.
requiredItemVar<Item>—The item that must be offered to complete the puzzle.
consumeItemVar<Boolean>falseIf true, the offered item is consumed from the player's hand on success.
pickupRadiusVar<Double>1.5Radius around the pedestal that accepts a dropped matching item.
consumeDroppedItemVar<Boolean>trueIf true, a matching dropped item is removed when it solves the puzzle.
solveSoundSound—Sound played on puzzle completion.
Campos comuns do TypeWriter (criteria)
CampoTipoPadrãoDescrição
criteriaList<Criteria>empty—