Break Furniture Objective
An objective to break furniture
Champs
| Champ | Type | Par défaut | Description |
|---|---|---|---|
quest | Ref<QuestEntry> | — | — |
fact | Ref<CachableFactEntry> | — | — |
item | Var<String> | — | The custom furniture ID that the player needs to break (e.g., 'namespace:furniture_id'). |
amount | Var<Int> | 1 | The amount of furniture to break. |
display | Var<String> | — | — |
onComplete | Ref<TriggerableEntry> | — | — |
Champs TypeWriter communs (criteria, children, priorityOverride)
| Champ | Type | Par défaut | Description |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
children | List<Ref<AudienceEntry>> | empty | — |
priorityOverride | Optional<Int> | — | — |