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Biome Region Audience

Keep the players standing inside a region defined by two captured corners

Keeps the players standing inside a region defined by two captured corners. This entry decides nothing about biomes: it is a door. Its children are what act — a [BiomeOverlayAudienceEntry] to show a biome, or any other audience.

Champs

ChampTypePar défautDescription
cornerAPositionORIGINFirst corner of the region. Capture it in game, or use /tw biome region.
cornerBPositionORIGINOpposite corner. Must be in the same world as the first one.
ignoreYBooleanfalseIgnore height, turning the region into an infinite column
invertedBooleanfalse—
Champs TypeWriter communs (children)
ChampTypePar défautDescription
childrenList<Ref<out AudienceEntry>>empty—

How to use it​

This entry only decides who is in the audience: players standing inside the box between cornerA and cornerB. Put the entries that act, such as a Biome Overlay Audience, in its children. Capture the corners in game or run /tw biome region <entry> with a WorldEdit selection. ignoreY turns the box into an infinite column. It also exposes the placeholders in_region and region_name.