Nexo on Furniture Damage Event
Triggers when a player hits a Nexo furniture
Fires when a player hits Nexo furniture without breaking it.
Fields
| Field | Type | Default | Description |
|---|---|---|---|
furnitureId | String | — | The Nexo furniture ID that triggers this event (e.g., 'my_furniture'). Leave empty for any furniture. |
location | Optional<Var<Position>> | — | The location of the furniture being damaged (optional) |
Common TypeWriter fields (triggers)
| Field | Type | Default | Description |
|---|---|---|---|
triggers | List<Ref<TriggerableEntry>> | empty | — |