Set Velocity Action
Set player velocity
Fields
| Field | Type | Default | Description |
|---|---|---|---|
x | Double | 0.0 | — |
y | Double | 0.0 | — |
z | Double | 0.0 | — |
relative | Boolean | true | — |
Common TypeWriter fields (criteria, modifiers, triggers)
| Field | Type | Default | Description |
|---|---|---|---|
criteria | List<Criteria> | empty | — |
modifiers | List<Modifier> | empty | — |
triggers | List<Ref<TriggerableEntry>> | empty | — |
How to use it
x, y and z are blocks per tick. With relative off the player's velocity is replaced; with it on the vector is added to the current velocity. For a jump pad, use a positive y around 1.0.