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Nexo Break Customblock Objective

An objective to break Nexo custom blocks

Campos

CampoTipoPredeterminadoDescripción
questRef<QuestEntry>——
factRef<CachableFactEntry>——
itemVar<String>—The Nexo custom block ID that the player needs to break (e.g., 'my_block').
amountVar<Int>1The amount of blocks to break.
displayVar<String>——
onCompleteRef<TriggerableEntry>——
Campos comunes de TypeWriter (criteria, children, priorityOverride)
CampoTipoPredeterminadoDescripción
criteriaList<Criteria>empty—
childrenList<Ref<AudienceEntry>>empty—
priorityOverrideOptional<Int>——

How to use it​

Fill item with the Nexo block id (ruby_ore); leave it empty to count any Nexo block. quest must be a quest the player has active, and fact stores the progress, so create one first. display is the tracker line, to which (current/required) is added. onComplete runs once when amount is reached. Each block position counts once per player. The other objectives work the same way, and the furniture ones add the optional betterModelId filter.